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@@ -6,11 +6,12 @@
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<!-- Background (webm's) -->
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<div id="gamediv" class="apply-font game-size">
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<div id="gamebackground" class="game-size">
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<video v-if="levels[currentLevel].background" loop autoplay muted :src="levels[currentLevel].background"></video>
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<video v-if="currentLevel != 0" loop autoplay muted :src="levels[currentLevel].background"></video>
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<video v-if="currentLevel == 0" loop autoplay muted :src="gamecovers[currentcover].coverbackground"></video>
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</div>
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<!-- Foreground (png's) -->
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<v-card id="gameforegound" class="game-size" :img="levels[currentLevel].foreground">
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<!-- Level Foreground (png's) -->
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<v-card v-if="currentLevel != 0" id="gameforegound" class="game-size" :img="levels[currentLevel].foreground">
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<!-- Triggered Overlay (gif's) -->
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<div id-="gameoverlay" class="game-size"
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@@ -47,7 +48,50 @@
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</v-col>
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</v-row>
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</v-container>
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</v-card-text><v-card-text v-else></v-card-text></v-card></div>
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</v-card-text><v-card-text v-else></v-card-text></v-card>
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<!-- Cover Foreground (png's) -->
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<v-card v-if="currentLevel == 0" id="gameforegound" class="game-size" :img="gamecovers[currentcover].coverforeground">
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<!-- Triggered Overlay (gif's) -->
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<div id-="gameoverlay" class="game-size"
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:style="{
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backgroundImage: 'url(' + overlayimg + ')',
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backgroundSize: 'cover',
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}"
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v-if="showoverlay">
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</div>
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<!-- Countdown Timer -->
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<div id="timer" class="game-size" v-if="showtimer">
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<base-timer
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:timeLimit="timer"
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:afterTimer="stoptimer"
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></base-timer>
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</div>
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<!-- Player Score -->
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<template v-if="currentLevel != 0">
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<v-card-title class="score"> Score: {{ score }}</v-card-title>
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</template>
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<!-- Task Description -->
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<v-card-text v-if="currentLevel > 0" style="height: 400px;">
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<v-container class="task" @click="completetask">
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<v-row align="center" style="height: 300px;">
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<v-col :class="{ completed: levels[currentLevel].completed }">
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{{ levels[currentLevel].task }}
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<br />
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<br />
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<v-icon x-large color="green" v-if="levels[currentLevel].completed">mdi-check</v-icon>
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{{ levels[currentLevel].points }} Points
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</v-col>
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</v-row>
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</v-container>
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</v-card-text><v-card-text v-else></v-card-text></v-card>
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</div>
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<!-- Task Skip Scroller -->
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<div id="levelselect"> <v-virtual-scroll item-height="36" :items="levels">
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@@ -93,26 +137,42 @@
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</v-list-item>
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<v-divider />
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</template>
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</v-virtual-scroll></div>
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</v-virtual-scroll>
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<!-- Font Picker Combobox -->
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<font-picker id="fontpicker"
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v-if="true"
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style=""
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:api-key="'AIzaSyDwe8tl4YMbg8asbjzbXDDFuxzR1Wm9EQ0'"
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:options="options"
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:active-font="fontFamily"
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@change="fontChanged">
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</font-picker>
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</div>
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<!-- Main Game Controls -->
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<div id="gamecontrol">
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<div class="subgamecontrols">
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<!-- Rest Game Button -->
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<v-btn id="resetbutton" medium color="error" @click="reset">Reset</v-btn>
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<!-- Previous Level Button -->
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<v-btn id="prevbutton" medium :disabled="currentLevel < 1" @click="previouslevel">Prev Level</v-btn>
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<!-- Next Level Button -->
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<v-btn id="nextbutton" medium :disabled="currentLevel >= levels.length - 1" @click="nextlevel">Next Level</v-btn>
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<!-- Font Picker Combobox -->
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<font-picker id="fontpicker"
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v-if="true"
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style=""
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:api-key="'AIzaSyDwe8tl4YMbg8asbjzbXDDFuxzR1Wm9EQ0'"
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:options="options"
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:active-font="fontFamily"
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@change="fontChanged"
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></font-picker>
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<v-row class="subgamecontrols">
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<!-- Rest Game Button -->
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<v-btn id="resetbutton" medium color="error" @click="reset">Reset</v-btn>
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<!-- Previous Level Button -->
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<v-btn id="prevbutton" medium :disabled="currentLevel < 1" @click="previouslevel">Prev Level</v-btn>
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<!-- Next Level Button -->
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<v-btn id="nextbutton" medium :disabled="currentLevel >= levels.length - 1" @click="nextlevel">Next Level</v-btn>
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<!-- Select Cover -->
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<v-col class="pt-0 pb-0 mt-0 mb-0">
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<v-select
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dense
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:items="gamecovers"
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v-model="cover"
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item-text="covername"
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item-value="index"
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@input="changecover"
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>
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</v-select>
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</v-col>
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</v-row>
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</div>
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<v-divider class="divider"></v-divider>
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@@ -125,6 +185,15 @@
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</v-col>
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</v-row>
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<v-divider class="divider"></v-divider>
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<!-- Other Task Skip Buttons -->
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<v-row class="subgamecontrols pt-0 pb-0 mb-0">
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<v-col class="pt-0 pb-0 mt-0 mb-0" :cols="12">
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<template v-for="(l,i) in levels">
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<v-btn class="skiptaskbutton" :key="i" v-if="l.jumptask && l.jumptask.type=='other'" @click="leveljump(l.index)" small rounded color="success">{{ l.jumptask.name }}</v-btn>
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</template>
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</v-col>
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</v-row>
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<v-divider class="divider"></v-divider>
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<!-- Toy Task Skip Buttons -->
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<v-row class="subgamecontrols pt-0 pb-0 mb-0">
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<v-col class="pt-0 pb-0 mt-0 mb-0" :cols="12">
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@@ -185,6 +254,16 @@
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<v-btn v-else x-small @click="stoptimer">Stop</v-btn>
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</v-col>
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</v-row>
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<!-- Custom Task Button -->
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<v-row v-if="currentLevel !== 0">
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<v-col cols="10">
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<v-text-field dense v-model="levels[currentLevel].task" label="Current Task"
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placeholder="Current Task"></v-text-field>
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</v-col>
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<v-col cols="2">
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<v-btn x-small dense @click="reset_task">X</v-btn>
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</v-col>
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</v-row>
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</div>
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</v-container>
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@@ -206,16 +285,25 @@ export default {
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beforeMount: function() {},
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mounted: function() {
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this.reset();
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this.resetcover()
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},
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methods: {
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copycomp: function() {
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navigator.clipboard.writeText(this.levels[this.currentLevel].compliment)
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},
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resetcover: function() {
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for (var x = 0; x < this.gamecovers.length; x++) {
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this.gamecovers[x].index = x;
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}
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},
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reset_task: function() {
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this.levels[this.currentLevel].task = "";
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this.levels[this.currentLevel].completed = false;
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},
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reset: function() {
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this.currentLevel = 0;
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this.score = 0;
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this.currenttask = 0;
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this.name = "";
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for (var x = 0; x < this.levels.length; x++) {
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this.levels[x].completed = false;
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this.levels[x].index = x;
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@@ -248,7 +336,7 @@ export default {
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},
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givebonuspoints: function() {
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this.score += parseInt(this.bonuspoints);
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this.overlayimg = "assets/bonuspoints.png";
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this.overlayimg = "assets/00Extras/bonuspoints.png";
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this.showoverlay = true;
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setTimeout(this.stopoverlay, 2000);
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},
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@@ -257,6 +345,13 @@ export default {
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this.currentLevel = i;
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this.ready = true;
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},
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changecover: function() {
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this.ready = false;
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this.currentcover = this.cover;
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this.currentforeground = this.gamecovers[this.currentcover].background;
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this.ready = true;
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this.reset();
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},
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stopoverlay: function() {
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this.showoverlay = false;
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},
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@@ -283,11 +378,18 @@ export default {
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limit: 200,
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},
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fontFamily: "Abel",
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gamecovers: [
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{ covername: "Sample 1", coverforeground: "assets/00Covers/samplegame1.png", coverbackground: "assets/00Covers/samplegame1.webm" },
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{ covername: "Sample 2", coverforeground: "assets/00Covers/samplegame2.png", coverbackground: "assets/00Covers/samplegame2.webm" },
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{ covername: "Sample 3", coverforeground: "assets/00Covers/samplegame3.png", coverbackground: "assets/00Covers/samplegame3.webm" },
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],
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levels: [
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{
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title: "START - Cover",
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foreground: "assets/gamecover.png",
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background: "assets/gamebackground.webm",
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foreground: "",
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background: "",
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task: "",
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points: 0,
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},
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@@ -783,14 +885,14 @@ export default {
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{
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title: "SPOON - Task 3",
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foreground: "assets/white.png-trans.png",
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background: "assets/webmspoon03.webm",
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background: "",
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task: "Task 3",
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points: 2000,
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},
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{
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title: "HAIRBRUSH - Task 1",
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foreground: "assets/white.png-trans.png",
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background: "assets/webm118.webm",
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background: "",
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task: "Task 1",
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points: 2000,
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jumptask: {
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@@ -801,21 +903,21 @@ export default {
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{
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title: "HAIRBRUSH - Task 2",
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foreground: "assets/white.png-trans.png",
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background: "assets/webm119.webm",
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background: "",
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task: "Task 2",
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points: 2000,
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},
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{
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title: "HAIRBRUSH - Task 3",
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foreground: "assets/white.png-trans.png",
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background: "assets/webm120.webm",
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background: "",
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task: "Task 3",
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points: 2000,
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},
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{
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title: "BELT - Task 1",
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foreground: "assets/white.png-trans.png",
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background: "assets/webm134.webm",
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background: "",
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task: "Task 1",
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points: 2000,
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jumptask: {
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@@ -826,21 +928,21 @@ export default {
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{
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title: "BELT - Task 2",
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foreground: "assets/white.png-trans.png",
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background: "assets/webm135.webm",
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background: "",
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task: "Task 2",
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points: 2000,
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},
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{
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title: "BELT - Task 3",
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foreground: "assets/white.png-trans.png",
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background: "assets/webm136.webm",
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background: "",
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task: "Task 3",
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points: 2000,
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},
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{
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title: "BOTTLE - Task 1",
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foreground: "assets/white.png-trans.png",
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background: "assets/webm137.webm",
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background: "",
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task: "Task 1",
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points: 2000,
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jumptask: {
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@@ -851,21 +953,21 @@ export default {
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{
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title: "BOTTLE - Task 2",
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foreground: "assets/white.png-trans.png",
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background: "assets/webm138.webm",
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background: "",
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task: "Task 2",
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points: 2000,
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},
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{
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title: "BOTTLE - Task 3",
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foreground: "assets/white.png-trans.png",
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background: "assets/webm139.webm",
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background: "",
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task: "Task 3",
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points: 2000,
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},
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{
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title: "VEG - Task 1",
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foreground: "assets/white.png-trans.png",
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background: "assets/webm137a.webm",
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background: "",
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task: "Task 1",
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points: 2000,
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jumptask: {
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@@ -876,21 +978,21 @@ export default {
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{
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title: "VEG - Task 2",
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foreground: "assets/white.png-trans.png",
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background: "assets/webm137b.webm",
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background: "",
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task: "Task 2",
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points: 2000,
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},
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{
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title: "VEG - Task 3",
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foreground: "assets/white.png-trans.png",
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background: "assets/webm137c.webm",
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background: "",
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task: "Task 3",
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points: 2000,
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},
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{
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title: "TRUTH - Question 1",
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foreground: "assets/truthbonus.png",
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background: "",
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foreground: "assets/white.png-trans.png",
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background: "assets/00Extras/truthbonus.webm",
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task: "Question 1",
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points: 100,
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jumptask: {
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@@ -900,8 +1002,8 @@ export default {
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},
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{
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title: "TRUTH - Question 2",
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foreground: "assets/truthbonus.png",
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background: "",
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foreground: "assets/white.png-trans.png",
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background: "assets/00Extras/truthbonus.webm",
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task: "Question 2",
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points: 100,
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jumptask: {
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@@ -911,8 +1013,8 @@ export default {
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},
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{
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title: "TRUTH - Question 3",
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|
foreground: "assets/truthbonus.png",
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|
background: "",
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foreground: "assets/white.png-trans.png",
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background: "assets/00Extras/truthbonus.webm",
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|
task: "Question 3",
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points: 100,
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jumptask: {
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|
@@ -923,16 +1025,19 @@ export default {
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{
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title: "YOU WON!! HIGHEST SCORE!",
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|
foreground: "assets/white.png-trans.png",
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|
background: "assets/webm129.webm",
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|
background: "assets/00Extras/truthbonus.webm",
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|
task: "YOU WON! You have completed everything! Do something EXTRA crazy CUMMMMM HARDDD!!",
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|
|
|
|
points: 2000,
|
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|
|
},
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],
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/*overlayselect: "",*/
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overlayselect: "",
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levelselect: "",
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currentLevel: 0,
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score: 0,
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currenttask: 0,
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currentcover: 0,
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currentforeground: "assets/00Extras/gamecover1.png",
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cover: "",
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name: "",
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autonext: false,
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ready: false,
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